Hyperbar 3-Band Dynamics: Quick Start & Workflow Guide
Hyperbar (ca.boraas.Hyperbar) brings 3-band upward and downward OTT-style dynamics natively into the Reason Rack. Built in a 4U chassis with a two-tab calibration drawer (Band Dynamics and Engine & Spatial) and an active 1U folded strip, Hyperbar puts your everyday macro controls on the upper faceplate and tucks per-band ballistics, crossovers, stereo imaging, and delta auditioning into the lower bay.
This guide gets you up and running in five minutes with practical dial targets, a cheat sheet for the 11 root starter patches, sight-glass meter reading, quick listening demos, and rear-panel patching recipes.
1. First Sound in 60 Seconds
- Insert: Drag Hyperbar from the Effects tab in the Reason browser onto any audio track, instrument, or mixer bus.
- Audition the Default Patch: Hyperbar loads with
Quick - Modern HyperOTT Slam(100%Squeeze, 3.67 nominalSpeed, 88.3 Hz and 2.5 kHz phase-coherentStudioLinkwitz-Riley crossovers,Sub Monoactive, and 50% Mid/SideExpanse). - Push
HEAT: Turn theHEATknob in Bay 1 (left) clockwise to +3-+6 dB. Watch the cyan upwardLIFTand amber downwardCRUSHbars in the three band sight-glasses (SUB,BODY,AIR) expand asHEATdrives your audio deeper into the thresholds (with automatic post-compander trim so your output volume stays controlled). - Dial
SQUEEZE,CONTOUR&BLEND:- Turn
SQUEEZEin Bay 3 (right) between 0% and 200%. All primary gain, depth, and speed controls use non-linear S-curves that give you roughly twice the resolution in the 10-to-2 o’clock sweet spot for subtle moves around noon, while still reaching full range at the extremes (up to 200% negative-ratio overpressure onSqueeze). - Turn
CONTOUR(SMOOTH • OTT • PEAKY, -100% to +100%) directly belowSQUEEZEto tilt all three band attack/release contours together: left towardSmoothfor thick, pinned sustain, or right towardPeakyto let drum and synth attacks crack through. - For mix buses or lead vocals, pull
BLENDback to 30-50% for parallel upward density.
- Turn
- Check the Output Meter & Clipper: Watch the stereo
OUTPUT PEAK dBFSmeter on the far right.0.0 dBFSlights up to the top amber LED on the golden0 dBline, while anything above0.0 dBFSlights the 4 red overpressure LEDs. WithLimiterset toSoft(default) orHard, the meter clamps cleanly at0 dB; flipLimitertoOffin the drawer to see how many red LEDs light up and gauge how hard you’re hitting the clipper. - Open the Calibration Drawer: Click
BAND DYNAMICSon the bottom rail to tweak per-bandCRUSH,DEADBAND,LIFT,CONTOUR, andGAIN, or clickENGINE & SPATIALto adjust crossover splits, character switches,EXPANSE/HORIZON, andKEY/SCor delta monitoring. Click the active tab (orDRAWER CLOSED) to close the drawer.
2. The Core Macro Workflow
You can dial in 90% of Hyperbar’s character from the upper faceplate using six macro dials and the three band threshold bias faders (WEIGHT, BITE, SIZZLE):
| Control | Location & Range | Musical Role |
|---|---|---|
SPEED | Bay 1 (0.73-18.4, 3.67 noon) | Scales attack and release ballistics across all 3 bands from 0.20x (SLOW, smooth leveling) through OTT (3.67) to 5.0x (FAST, rhythmic pump). |
HEAT | Bay 1 (-18 to +18 dB, 0 dB noon) | Drives audio into the upward and downward thresholds (with automatic -0.25 dB/dB post-compander trim). Turn up to push deeper into Crush; turn down to let Lift dominate. |
SQUEEZE | Bay 3 (0-200%, 100% noon) | Master upward and downward depth across all 3 bands (0-100% standard OTT scaling; 100-200% negative-ratio overpressure). |
CONTOUR | Bay 3 (-100% to +100%, 0% noon) | Master ballistics tilt offsetting all 3 bands together: SMOOTH (-100%, dense sustain), OTT (0%), or PEAKY (+100%, transient snap). |
BLEND | Bay 3 (0-100%, 100% default) | Parallel dry/wet mix (DRY to WET). |
THRUST | Bay 3 (-18 to +18 dB, 0 dB noon) | Post-dynamics makeup gain feeding the output limiter stage. |
3. The 11 Root Quick Starters: Cheat Sheet
Hyperbar ships with 11 starter presets in the root patch directory (plus 28 categorized presets across 7 folders, all tagged with Reason 13+ Browser .rsmeta metadata). Use this table to grab an immediate starting point:
| Quick Patch Name | Best Source Material | Primary Sonic Character | Recommended BLEND |
|---|---|---|---|
Quick - Modern HyperOTT Slam | Synths, Buses, Full Mix | Default flagship: 88.3 / 2495 Hz Studio crossovers, M/S domain, 50% Expanse, +1.5 dB Horizon, Sub Mono On | 50-100% |
Quick - Record Transfer (Classic OTT) | Synths, Dubstep Bass, FX | Tribute to the classic freeware OTT plugin: 88.3 / 2495 Hz, Scoop phase notch, Gritty sub, Wild floor, L/R domain | 50-100% |
Quick - Competent City (Original OTT) | Synth Leads, Plucks, Breaks | Tribute to the original DAW stock OTT preset: 88.3 / 2495 Hz, Studio flat phase, Clean sub, Smooth floor | 50-100% |
Quick - Vocal Glassy Air | Lead & Backing Vocals | 24% Squeeze, fast 10.11 Speed, 200% High Lift (+1.8 dB Sizzle bias) for breathy air and controlled sibilance | 35-100% |
Quick - Bass & 808 Sub Lock | 808s, Sub-Bass, Synth Bass | 24% Squeeze, 161.2 Hz Sub Split, Clean anti-ripple detector, Sub Mono On for steady low-end weight | 70-100% |
Quick - Ambient Reverb Cloud | Plucks, Guitars, Reverb Sends | Slow 1.46 Speed, 76% Squeeze, Wild floor to sustain decaying reverb tails into pads | 40-100% |
Quick - Snare & Clap Shaper | Snares, Claps, Drum Hits | Fast 14.61 Speed, 84% Squeeze, Scoop mode, Mid/High Contour tilted toward Peaky (0.75) for hard transient crack | 40-80% |
Quick - Drum Bus Punch & Room | Drum Bus, Breakbeats | 30% Squeeze, 2.54 Speed, Studio mode, Sub Mono On, Mid/High Contour tilted toward Peaky (0.75) for punch + room lift | 50-100% |
Quick - Dynamic HF Air Exciter | Dull Mixes, Overheads, Vocals | 4062 Hz Air Split, Low/Mid depths at 0%, High Lift 200% / Crush 160% for self-de-essing top-end sheen | 50-100% |
Quick - EDM OTT Master Wall | Resampling, Neuro Bass, Leads | +1.8 dB Heat, 7.32 Speed, 100% Squeeze, Scoop / Gritty / Wild, Sub Mono On for heavy OTT wall | 60-100% |
Quick - Mix Bus Density Lift | Mix Bus, Stereo Master | 10% Squeeze, 1.60 Speed, Studio / Clean / Smooth, Hard limiter for subtle low-level loudness lift | 50-100% |
4. The Calibration Drawer (Band Dynamics & Engine & Spatial)
Click the tabs along the bottom rail (DRAWER CLOSED, BAND DYNAMICS, ENGINE & SPATIAL) to switch the lower 4U bay between two calibration views. Your open tab is saved with your Reason song so browsing presets never collapses your view.
Tab 1: BAND DYNAMICS (Per-Band Precision)
Each band (LOW DYNAMICS for Sub, MID DYNAMICS for Body, HIGH DYNAMICS for Air) sits directly below its upper sight-glass meter, with SOLO and MUTE buttons plus five rotary trims:
CRUSH(DOWNWARD, 0-200%): Downward compression depth above the upper threshold.DEADBAND(WINDOW, 0-48 dB): Width of the 1:1 unity-gain window between the upward and downward thresholds (7.0 dB Sub, 11.6 dB Body, 5.3 dB Air defaults).LIFT(UPWARD, 0-200%): Upward compression depth below the lower threshold (up to +36 dB boost).CONTOUR(SMOOTH/PEAKY,BALLISTICS): Skews the band’s attack-to-release ratio across a 9x span (0.33x-3.0x) around calibrated OTT time constants. Turn towardSmoothfor faster attack and longer release, or towardPeakyfor slower attack and faster release so transients punch through cleanly.GAIN(OUTPUT, -18 to +18 dB): Post-dynamics band makeup gain before the bands are summed.
Tab 2: ENGINE & SPATIAL (Crossovers, Character, Spatial & Monitoring)
-
Bay 1 (
CROSSOVER & SUB ANCHOR):SUB SPLIT(60-1200 Hz, default 88.3 Hz): Low/Mid Linkwitz-Riley crossover. Turning fully counter-clockwise (< 61 Hz) engages a true 0 Hz sub-bypass (Off) soBODYextends down to DC for 2-band processing.AIR SPLIT(800-12000 Hz, default 2.5 kHz): Mid/High Linkwitz-Riley crossover.SUB STEREO/SUB MONO: Pushbutton that folds Low-band audio and detector energy to mono before compression.
-
Bay 2 (
CHARACTER & ENGINE ARCHITECTURE):Switch Lower / Middle Position Upper Position / Default X-OVERSTUDIO(Default, 0.000 dB flat sum)SCOOP(Classic phase-comb notch)SUB DETCLEAN(Default, 12 ms anti-ripple)GRITTY(Instantaneous peak tracking)FLOORTIGHT(-55..-67 dBFS) /SMOOTH(Default, -62..-80)WILD(-75..-95 dBFS room tail lift)LIMITEROFF/SOFT(Default, -3.52 dBFS knee)HARD(0.0 dBFS brickwall ceiling)DOMAINM/S(Default Mid/Side)L/R(Left/Right stereo) -
Bay 3 (
SPATIAL SUITE):EXPANSE(0-100%): Blends from a stereo-linked detector (0%) to independent dual-channel detectors (100%), dynamically widening room reverb and stereo chorus between center hits.HORIZON(-12 to +12 dB): High-shelf width tilt (> 2.2 kHz) applied to the stereoSidechannel (active in bothM/SandL/Rmodes, with Low-band boost clamped ≤ 0 dB to keep sub-bass phase-solid).
-
Bay 4 (
AUDITION & MONITOR):SOURCE(KEY/SC | PROGRAM): Audition the post-Heatdetector signal (KEY/SC, internal or external sidechain) vs. the processedPROGRAMoutput.CHANNEL(SIDE | MID | NORMAL): Solo the stereoMIDsum orSIDEdifference channel.MONITOR(LIFT+CRUSH | CRUSH | LIFT | NORMAL): Delta monitoring to hear only what upward lift, downward crush, or both are adding to or removing from your signal.
5. Reading the Sight-Glass Meters
Each of the three frequency bands (SUB, BODY, AIR) in Bay 2 pairs a three-track Sight-Glass Meter (IN, DYN, OUT from +6 to -60 dB) with a vertical threshold bias fader (WEIGHT, BITE, SIZZLE). Default thresholds are pink-noise-calibrated so all three bands react evenly on typical mixes:
INTrack (Left): Real-time pre-dynamics band input levels (L/RorM/S).DYNTrack (Center):- Amber
CRUSHBars (Descending from top): Active downward gain reduction clamping loud peaks (0 dB down to -24 dB, or -48 dB at 200%). - Cyan
LIFTBars (Ascending from bottom): Active upward boost pulling quiet details up (0 dB up to +36 dB).
- Amber
OUTTrack (Right): Post-band output level showing where the compressed band sits inside the deadband window.
6. Three Quick Listening Demos
Demo 1: The “OTT Room Resuscitator” (Drums + Reverb Tail Extraction)
- Signal Path:
[Beat Map] ──► [Kong Drum Designer] ──► [RV7000 MkII Reverb] ──► [Hyperbar] - Setup:
- Load a dry acoustic or house kit in Kong followed by RV7000 MkII (
Hall, 2.0 s decay, 20% wet). - In Hyperbar, load
Quick - Ambient Reverb Cloudor setSQUEEZEto 75%,HEATto +3 dB, andSIZZLEto +4 dB. - Sweep
SPEEDfrom 0.92 (SLOW) to 14.6 (FAST): at fast settings, room reflections pump rhythmically between snare hits; at slow settings, reverb tails hang as a smooth pad. - Open
ENGINE & SPATIALand flipFLOORbetweenSMOOTH(pauses drop cleanly to silence) andWILD(room decay is pulled up by up to +36 dB between hits).
- Load a dry acoustic or house kit in Kong followed by RV7000 MkII (
Demo 2: The “808 Sub-Sculptor” (Sub Mono, Clean vs. Gritty & True 0 Hz Bypass)
- Signal Path:
[Bassline Generator] ──► [Monotone Bass Synthesizer] ──► [Hyperbar] - Setup:
- Set Monotone to a long-decay C1 808 sub bass with 3% noise mixed in for top-end texture.
- Open
ENGINE & SPATIALin Hyperbar and toggleSUB DET:CLEANkeeps deep C1 sub notes smooth and weight-locked without waveform ripple;GRITTYtracks individual wave cycles for aggressive odd-harmonic growl. - Click
SUB MONOOn to lock everything belowSUB SPLITto dead-center mono. - Sweep
SUB SPLITfrom 400 Hz all the way counter-clockwise below 61 Hz (Off) to hear the transition into true 0 Hz 2-band mode.
Demo 3: Delta Audition & CONTOUR Shaping on Synths or Drums
- Setup:
- Run a drum loop or synth chord progression through Hyperbar with
Quick - Modern HyperOTT Slam. - Open
ENGINE & SPATIALand switchMONITORin Bay 4 fromNORMALtoLIFT(hear only the upward-extracted low-level detail) andCRUSH(hear only the clamped transient spikes). - Switch back to
NORMALand sweep the main-panelCONTOURdial fromSMOOTH(-100%, thick, sustained wall of sound) toPEAKY(+100%, slower attack and faster release that lets drum and pluck attacks crack through cleanly).
- Run a drum loop or synth chord progression through Hyperbar with
7. Three Modular Patching Recipes
Recipe 1: Sub-Split Distortion (Using REM OUT / Remainder Out)
- Goal: Keep your sub-bass 100% clean and mono while sending Body + Air frequencies through external distortion (Scream 4 or Pulveriser) without needing a Spider Audio Splitter.
- Cabling:
- Patch your bass synth into Hyperbar’s
MAIN IN (L/R). - Patch Hyperbar’s
SUB OUT (L/R)directly to Mixer Channel 1 (clean mono sub). - Patch Hyperbar’s
REM OUT (L/R)into Scream 4, and route Scream 4 to Mixer Channel 2. BecauseSUB OUTis patched,REM OUTautomatically carries only Body + Air.
- Patch your bass synth into Hyperbar’s
Recipe 2: Frequency-Selective Sidechain Ducking (With KEY/SC Audition)
- Goal: Duck only the Sub band of a bassline or pad when the kick hits, leaving Body and Air frequencies untouched.
- Cabling:
- Patch your kick drum into Hyperbar’s rear
SC IN (L/R)(and useSC THRUto pass the kick to the rest of your rack). - Open
ENGINE & SPATIALand clickKEY/SCin Bay 4 to hear the sidechain detector signal and tuneSUB SPLIT(88.3-180 Hz) around the kick fundamental. Switch back toPROGRAM. - Open
BAND DYNAMICS, set SubLIFTto 0%, and turn up SubCRUSHso each kick cleanly ducks only the sub band.
- Patch your kick drum into Hyperbar’s rear
Recipe 3: 6x4 CV Telemetry Matrix Modulation
- Goal: Drive an external synth filter or effect from Hyperbar’s band-specific upward lift or Mid/Side energy.
- Cabling:
- Flip to the rear panel and locate the
6x4 CV DYNAMICS MATRIX(ENV,CRSH,LIFT,TRIGacrossSUB,BODY,AIR,MID,SIDE,ALL). - Patch
BODY LIFTinto an external filter cutoff CV input so the filter blooms open as midrange notes decay, or patchSIDE ENV/MID ENVto modulate reverb decay from stereo width or center energy.
- Flip to the rear panel and locate the
8. Pro Tips & Shortcuts
- Snap to Default:
Cmd/Ctrl + Click(orAlt/Option + Click) any knob or fader to snap it to its calibrated factory default (0.0 dBonHEAT,WEIGHT,BITE,SIZZLE,THRUST,GAIN,HORIZON;3.67onSPEED;100%onSQUEEZE;0%/0.50 OTTon MasterCONTOURand per-bandCONTOUR). - Stationary 1U / 4U Header: The top header bar (
BYP / ON / OFF,HYPERBARemblem, and Patch Browser) stays at identical coordinates when folding or unfolding the device, while the 1U strip gives you direct access toSPEEDandHEATon the left, 3-band mini sight-glasses in the center, andSQUEEZE,BLEND,CONTOUR,THRUST, and stereoOUTmetering on the right.
🌐 Related Documentation
- Hyperbar Operation Manual & Studio Reference Guide: Full panel tour, mathematical transfer functions, 39-preset reference, and Remote/MIDI CC tables.
- Hyperbar Product Page & Specifications: Interactive 4U faceplate viewer, audio specs, and beta access.